|  | (C++)
    1.0.0
    A multi-platform, modular, universal engine for embedding advanced AI in games. | 
The Sink class - destination of logger messages. More...
#include <Sink.hh>

| Public Member Functions | |
| Sink (bool isSynchronized=false) | |
| Sink (const Sink &other)=delete | |
| Sink (Sink &&other)=delete | |
| Sink & | operator= (const Sink &other)=delete | 
| Sink & | operator= (Sink &&other)=delete | 
| void | Sync (std::string message) | 
| Protected Member Functions | |
| virtual void | Log (std::string message)=0 | 
| Log - override this method to define how the messege should be logged.  More... | |
The Sink class - destination of logger messages.
| 
 | protectedpure virtual | 
Log - override this method to define how the messege should be logged.
| message | 
Implemented in grail::FileSink, and grail::DefaultSink.