Grail is the result of our R&D project, driven by the industry’s need for both reaching new frontiers of user engagement as well as increasing the quality of the development process itself. A new tool for modeling agent behavior in simulations and video games. The premise is simple – we enable the introducing of complex AI without the cost of recruiting / maintaining a team of AI experts and mathematicians. Moreover, there is no need to rewrite existing code.
After integrating our programming library with the game environment, the AI can be modified and tweaked independenty, by means of approachable GUI tools. Plugins for two of the most popular game engines (Unreal, Unity) will be available soon, significantly lowering the entry barrier for using truly cutitng-edge AI in the industry.
by Piotr BelingDecision making algorithms for board or card games
by Tomasz TajmajerCould you train your vacuum cleaner like your dog?
by Grail TeamHearthstone AI player as our first proof of concept
by Grail TeamResolve the team and start working on the proposal