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Grail (C#)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Namespaces |
Classes | |||||
class | Blueprint | ||||
Responsible for producing contexts and instances of data used by UtilityReasoner. More... | |||||
class | MaxSelector | ||||
Tool responsible for selecting most suitable objects based on calculated scores. More... | |||||
class | RouletteOptions | ||||
Struct determining options for roulette selection.
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class | RouletteSelector | ||||
Tool responsible for selecting most suitable objects based on calculated scores. More... | |||||
struct | SelectionResult | ||||
Structure containing results of operations done by Selector. More... | |||||
Typedefs | |
using | EntityBlackboardPair = ValueTuple< AIEntity, Blackboard > |