Grail (C#)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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The DefaultSink class - sink writing messages to standard system output More...
Public Member Functions | |
DefaultSink (bool isSynchronized=false) | |
Public Member Functions inherited from Grail.Logger.Sink | |
Sink (bool isSynchronized=false) | |
void | Sync (string loggerName, Severity severity, string message, string logFileLocation, int logLineNumber) |
Protected Member Functions | |
override void | Log (string loggerName, Severity severity, string message, string logFileLocation, int logLineNumber) |
Log - override this method to define how the message should be logged More... | |
The DefaultSink class - sink writing messages to standard system output
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inlineprotectedvirtual |
Log - override this method to define how the message should be logged
loggerName | |
severity | |
message | |
logFileLocation | |
logLineNumber |
Implements Grail.Logger.Sink.