Grail (C#)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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DTO - data transfer object / plain data object. Container for debug data that describes a step (action) and its context in the UCT Phase (Selection Phase). More...
Public Member Functions | |
SimulatedGameUCTEventSnapshot (SimulatedGameMonteCarloEventSnapshot monteCarloEvent) | |
override string | ToString () |
Public Member Functions inherited from Grail.Data.DebugInfo.SimulatedGamesReasonerSnapshot.SimulatedGameMonteCarloEventSnapshot | |
override string | ToString () |
Properties | |
List< SimulatedGameActionMetadataSnapshot > | AllActions [get, set] |
Properties inherited from Grail.Data.DebugInfo.SimulatedGamesReasonerSnapshot.SimulatedGameMonteCarloEventSnapshot | |
string | Action [get, set] |
The action performed by the active unit More... | |
List< SimulatedGameUnitSnapshot > | UnitSnapshots [get, set] |
States of units after action was performed More... | |
int | ActiveUnitID = new List<SimulatedGameUnitSnapshot>() [get, set] |
DTO - data transfer object / plain data object. Container for debug data that describes a step (action) and its context in the UCT Phase (Selection Phase).