DTO - data transfer object / plain data object. Container for debug data that describes state of a unit in SimulatedGame at particular time.
More...
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int | Team [get, set] |
| The "owning" player. Units of the same team should share the same color in the GUI tool. More...
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int | ID [get, set] |
| Ordered unique identifier of the unit. In this order they will apear in the GUI tool More...
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string | Text [get, set] |
| Display text for the unit in logs and GUI tool More...
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Dictionary< string, string > | State [get, set] |
| State of the unit as serialized by FillDebugRepresentation method of a unit. More...
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DTO - data transfer object / plain data object. Container for debug data that describes state of a unit in SimulatedGame at particular time.
◆ ID
int Grail.Data.DebugInfo.SimulatedGamesReasonerSnapshot.SimulatedGameUnitSnapshot.ID |
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getset |
Ordered unique identifier of the unit. In this order they will apear in the GUI tool
◆ State
Dictionary<string, string> Grail.Data.DebugInfo.SimulatedGamesReasonerSnapshot.SimulatedGameUnitSnapshot.State |
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getset |
State of the unit as serialized by FillDebugRepresentation method of a unit.
◆ Team
int Grail.Data.DebugInfo.SimulatedGamesReasonerSnapshot.SimulatedGameUnitSnapshot.Team |
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getset |
The "owning" player. Units of the same team should share the same color in the GUI tool.
◆ Text
string Grail.Data.DebugInfo.SimulatedGamesReasonerSnapshot.SimulatedGameUnitSnapshot.Text |
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getset |
Display text for the unit in logs and GUI tool
The documentation for this class was generated from the following file:
- GrailData/source/DebugInfo/SimulatedGamesReasonerSnapshot.cs