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grail (C
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Classes | |
class | UtilityReasoner |
Class responsible for assigning behaviors using Utility System algorithm. All considered behaviors are given a score designating their utility in current situation. Most suitable behavior is chosen based on those scores. More... | |
Typedefs | |
using | EntityBlackboardPair = ValueTuple< AIEntity, Blackboard > |
using | BehaviorBlueprint = Blueprint< Behavior,(AIEntity, Blackboard), AIEntity > |