Grail (C++)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
IDebugSnapshotReceiver.h
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// Copyright QED Software 2023.
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#ifndef GRAIL_IDEBUG_SNAPSHOT_RECEIVER
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#define GRAIL_IDEBUG_SNAPSHOT_RECEIVER
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namespace
grail
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{
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namespace
data
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{
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struct
GrailStateSnapshot;
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struct
UtilityReasonerSnapshot;
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struct
PlannerReasonerSnapshot;
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struct
SimulatedGameReasonerSnapshot;
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}
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class
IDebugSnapshotReceiver
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{
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public
:
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IDebugSnapshotReceiver
() =
default
;
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IDebugSnapshotReceiver
(
const
IDebugSnapshotReceiver
&) =
delete
;
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IDebugSnapshotReceiver
(
IDebugSnapshotReceiver
&&) =
delete
;
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IDebugSnapshotReceiver
& operator=(
const
IDebugSnapshotReceiver
&) =
delete
;
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IDebugSnapshotReceiver
& operator=(
IDebugSnapshotReceiver
&&) =
delete
;
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virtual
~
IDebugSnapshotReceiver
() =
default
;
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virtual
void
ProcessSnapshot(
data::GrailStateSnapshot
& snapshot) = 0;
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virtual
void
ProcessSnapshot(
data::UtilityReasonerSnapshot
& snapshot) = 0;
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virtual
void
ProcessSnapshot(
data::PlannerReasonerSnapshot
& snapshot) = 0;
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virtual
void
ProcessSnapshot(
data::SimulatedGameReasonerSnapshot
& snapshot) = 0;
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};
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}
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#endif
grail::data::UtilityReasonerSnapshot
Definition:
UtilityReasonerSnapshot.h:15
grail::data::SimulatedGameReasonerSnapshot
Definition:
SimulatedGamesSnapshots.h:129
grail::data::PlannerReasonerSnapshot
Definition:
PlannerSnapshots.h:92
grail::IDebugSnapshotReceiver
Definition:
IDebugSnapshotReceiver.h:16
grail::data::GrailStateSnapshot
Definition:
GrailStateSnapshot.h:18
GrailCore
DebugUtilities
IDebugSnapshotReceiver.h
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