Grail (C++)  1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::data::GrailStateSnapshot Struct Reference

Public Attributes

float absoluteTime = 0.0f
 
float relativeTime = 0.0f
 
std::vector< std::string > tags {}
 
std::vector< BlackboardState > sharedBlackboards {}
 
std::vector< EntityGroupData > entityGroups {}
 
std::vector< EntityState > entityData {}
 

The documentation for this struct was generated from the following file: