![]()  | 
  
    Grail (C++)
    1.3.0
    
   A multi-platform, modular, universal engine for embedding advanced AI in games. 
   | 
 

Public Member Functions | |
| IEntityChangeObserver (const IEntityChangeObserver &)=delete | |
| IEntityChangeObserver (IEntityChangeObserver &&)=delete | |
| IEntityChangeObserver & | operator= (const IEntityChangeObserver &)=delete | 
| IEntityChangeObserver & | operator= (IEntityChangeObserver &&)=delete | 
| virtual void | OnEntityAdded (const AIManager &manager, AIEntity &entity)=0 | 
| virtual void | OnEntityRemoved (const AIManager &manager, size_t entityId)=0 |