Grail (C++)  1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::IEntityChangeObserver Member List

This is the complete list of members for grail::IEntityChangeObserver, including all inherited members.

IEntityChangeObserver()=default (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserver
IEntityChangeObserver(const IEntityChangeObserver &)=delete (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserver
IEntityChangeObserver(IEntityChangeObserver &&)=delete (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserver
OnEntityAdded(const AIManager &manager, AIEntity &entity)=0 (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserverpure virtual
OnEntityRemoved(const AIManager &manager, size_t entityId)=0 (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserverpure virtual
operator=(const IEntityChangeObserver &)=delete (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserver
operator=(IEntityChangeObserver &&)=delete (defined in grail::IEntityChangeObserver)grail::IEntityChangeObserver
~IEntityChangeObserver()=default (defined in grail::IEntityChangeObserver)grail::IEntityChangeObservervirtual