Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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A base class of a unit related to a rational/intelligent player. MCTS chooses actions for this kind of unit. See also SimulatedGameStochasticUnit. All units together represent the game state. More...
#include <SimulatedGameThinkingUnit.hh>
Public Member Functions | |
virtual bool | IsStochastic () const override final |
For grail-internal use only. | |
Public Member Functions inherited from grail::simulation::ISimulatedGameUnit | |
virtual void | Reset ()=0 |
Resets state of the unit to the beginning of the SimulatedGame. More... | |
virtual int | GetTeamIndex () const =0 |
Returns the index of a team. Units with the same team index share the same game score. More... | |
virtual std::vector< std::unique_ptr< const ISimulatedGameAction > > | GetAvailableActions () const =0 |
Returns the actions the unit may perform. More... | |
virtual std::unique_ptr< const ISimulatedGameAction > | GetRandomAvailableAction (RandomGenerator &rand_gen) const |
Returns a random action to be chosen in simulation. The default implementation samples from GetAvailableActions(). Override the method if you are able to return a uniform random action without the need of computing all available actions. More... | |
virtual void | AfterAction (SimulatedGameRuntime &) |
This method is called after action.Apply(). You may insert custom logic here - for example - code that always needs to be executed after any action. More... | |
virtual std::string | ToString () const |
Returns the text representation of the unit for debugging purposes. Default implementation returns an empty string. More... | |
virtual void | FillDebugRepresentation (std::map< std::string, std::string > &nameValueDictionary) const |
Method used to gather data for GUI-based debugging. Insert properties of the state (key, value) you wish to view in the debugging tool. More... | |
Public Attributes | |
std::vector< std::shared_ptr< OfflineLearner > > | OfflineLearners = {} |
Add or remove objects for OfflineLearning. See @OfflineLerner and Offline Learning in SimulatedGames. | |
Public Attributes inherited from grail::simulation::ISimulatedGameUnit | |
std::vector< std::unique_ptr< SimulatedGameHeuristic > > | heuristicReasoners |
Add or remove heuristic. See @SimulatedGameHeuristic. Heuristic is used to provide the action to play in certain moments without considering all the options. More... | |
Friends | |
class | SimulatedGame |
A base class of a unit related to a rational/intelligent player. MCTS chooses actions for this kind of unit. See also SimulatedGameStochasticUnit. All units together represent the game state.