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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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1 #ifndef GRAIL_SIMULATED_GAME_THINKING_UNIT_H
2 #define GRAIL_SIMULATED_GAME_THINKING_UNIT_H
6 #include "ISimulatedGameAction.hh"
7 #include "ISimulatedGameUnit.hh"
13 class SimulatedGameRuntime;
37 #endif //GRAIL_SIMULATED_GAME_THINKING_UNIT_H
This class should not be visible to developers at all.
Definition: SimulatedGameNode.h:23
The main interface class for the SimulatedGame reasoner based on the MCTS algorithm....
Definition: SimulatedGame.hh:28
std::vector< std::shared_ptr< OfflineLearner > > OfflineLearners
Add or remove objects for OfflineLearning. See @OfflineLerner and Offline Learning in SimulatedGames.
Definition: SimulatedGameThinkingUnit.hh:28
A base class of a unit related to a rational/intelligent player. MCTS chooses actions for this kind o...
Definition: SimulatedGameThinkingUnit.hh:21
virtual bool IsStochastic() const override final
For grail-internal use only.
Definition: SimulatedGameThinkingUnit.cpp:21
Base class of a unit in the SimulatedGame framework. A unit represents part of the game-state and pef...
Definition: ISimulatedGameUnit.hh:26