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Grail (C++)
1.1.1
A multi-platform, modular, universal engine for embedding advanced AI in games.
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A reasoner which uses planners to find optimal sequences of behaviors based on goals. More...
#include <PlannerReasoner.hh>


Classes | |
| struct | Config |
Public Member Functions | |
| PlannerReasoner (std::unique_ptr< MemoryPool > memory) | |
| PlannerReasoner (std::unique_ptr< MemoryPool > memory, std::shared_ptr< planning::GoalSelector > goalSelector, std::unique_ptr< planning::DomainTranslator > domainTranslator, const Config &config) | |
| virtual void | SelectBehavior (AIEntity &entity) override |
| selectBehavior - Runs reasoner's selection algorithm and assigns chosen behavior to provided entity. More... | |
| virtual void | SetNewGoal (std::unique_ptr< planning::Goal > newGoal, AIEntity &entity) override |
| void | SetupNewPlanner (std::unique_ptr< planning::DomainTranslator > domainTranslator, const Config &config) |
| void | SetFallbackBehavior (std::unique_ptr< Behavior > behavior) |
| Sets the behavior that should be performed during plan computation or if no valid plan is found. | |
| virtual const planning::Goal * | GetCurrentGoal () const override |
| void | BindPlanningSucceededCallback (PlannerCallback callback) |
| void | BindPartialPlanFoundCallback (PlannerCallback callback) |
| void | BindPlanningFailedCallback (std::function< void(const planning::Goal &)> callback) |
| void | BindPlanExecutedCallback (std::function< void()> callback) |
| void | SetSnapshotProduction (bool shouldProduce) |
| bool | IsComputing () const |
| PlannerReasonerSnapshot | ProduceDebugSnapshot () |
| virtual std::unique_ptr< ISnapshotGenerator > | CreateSnapshotGenerator (std::size_t) override |
| void | ClearCurrentDebugSnapshot () |
| void | SetDebugSnapshotFirstIteration (std::size_t iterationNumber) |
| void | SetDebugSnapshotLastIteration (std::size_t iterationNumber) |
| std::size_t | GetDebugSnapshotFirstIteration () const |
| std::size_t | GetDebugSnapshotLastIteration () const |
Public Member Functions inherited from grail::Reasoner | |
| Reasoner (const Reasoner &)=default | |
| Reasoner (Reasoner &&)=default | |
| Reasoner & | operator= (const Reasoner &)=default |
| Reasoner & | operator= (Reasoner &&)=default |
| virtual std::unique_ptr< ISnapshotGenerator > | CreateSnapshotGenerator (size_t) |
A reasoner which uses planners to find optimal sequences of behaviors based on goals.
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overridevirtual |
selectBehavior - Runs reasoner's selection algorithm and assigns chosen behavior to provided entity.
| entity |
Implements grail::Reasoner.
| void grail::PlannerReasoner::SetupNewPlanner | ( | std::unique_ptr< planning::DomainTranslator > | domainTranslator, |
| const Config & | config | ||
| ) |
Resets the planner domain. based on data provided by the new domain translator . This method can be used if you want the agent to start planning an entirely different set of actions and disregard the previously defined domain.