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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
TCPServer (Poco::UInt16 port) | |
void | Start () |
void | SendToAll (const std::string &data) |
void | AddEventOnConnection (std::function< void()> event) |
bool | IsAnyConnected () const |