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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for grail::TCPServer, including all inherited members.
AddEventOnConnection(std::function< void()> event) (defined in grail::TCPServer) | grail::TCPServer | |
IsAnyConnected() const (defined in grail::TCPServer) | grail::TCPServer | |
SendToAll(const std::string &data) (defined in grail::TCPServer) | grail::TCPServer | |
Start() (defined in grail::TCPServer) | grail::TCPServer | |
TCPServer(Poco::UInt16 port) (defined in grail::TCPServer) | grail::TCPServer | |
~TCPServer() (defined in grail::TCPServer) | grail::TCPServer |