(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::UtilityEvaluatorSnapshot Struct Reference

Public Attributes

std::string behaviorName {}
 
WeightEvaluationMethod weightEvaluationMethod = WeightEvaluationMethod::MIN
 
std::vector< BehaviorInstanceSnapshotbehaviorInstanceSnapshots {}
 

The documentation for this struct was generated from the following file: