(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
Public Attributes
|
List of all members
grail::BehaviorData Struct Reference
Public Attributes
std::string
name
{}
std::map< std::string, std::string >
behaviorInstanceData
{}
The documentation for this struct was generated from the following file:
GrailData/GrailDebugInfo/
BehaviorData.h
grail
BehaviorData
Generated by
1.9.1