(C++)  1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
BehaviorData.h
1 #ifndef GRAIL_BEHAVIOR_DATA_H
2 #define GRAIL_BEHAVIOR_DATA_H
3 
4 #include <string>
5 #include <map>
6 
7 namespace grail
8 {
9  struct BehaviorData
10  {
11  std::string name{};
12  std::map<std::string, std::string> behaviorInstanceData{};
13  };
14 }
15 
16 #endif
Definition: BehaviorData.h:10