(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
BehaviorData.h
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#ifndef GRAIL_BEHAVIOR_DATA_H
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#define GRAIL_BEHAVIOR_DATA_H
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#include <string>
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#include <map>
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namespace
grail
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{
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struct
BehaviorData
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{
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std::string name{};
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std::map<std::string, std::string> behaviorInstanceData{};
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};
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}
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#endif
grail::BehaviorData
Definition:
BehaviorData.h:10
GrailData
GrailDebugInfo
BehaviorData.h
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