1 #ifndef GRAIL_ENTITY_STATE_H
2 #define GRAIL_ENTITY_STATE_H
4 #include "BehaviorData.h"
15 std::map<std::string, std::string> privateBlackboardData{};
16 std::vector<std::string> localSharedBlackboardAccess{};
17 std::vector<std::string> globalSharedBlackboardAccess{};
18 std::vector<std::string> entityTags{};
Definition: BehaviorData.h:10
Definition: EntityState.h:12