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ISimulatedGameUnit | CreateGame () |
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void | StartRefreshingGameState (in AIEntity entity, System.Action refreshingFinishedCallback) |
| This method is called when SimulatedGameReasoner requests for a new start state. When you are done with preparing the proper start state (all properties of units etc.) call the . More...
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◆ StartRefreshingGameState()
void Grail.SimulatedGames.ISimulatedGameStateTranslator.StartRefreshingGameState |
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in AIEntity |
entity, |
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System.Action |
refreshingFinishedCallback |
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This method is called when SimulatedGameReasoner requests for a new start state. When you are done with preparing the proper start state (all properties of units etc.) call the .
◆ SimulatedGame
Grail.SimulatedGames.ISimulatedGameStateTranslator.SimulatedGame |
Return the SimulatedGame object an the unit paired with it. The paired unit is a virtual representation of the entity Reasoner is attached to.
The documentation for this interface was generated from the following file:
- GrailSimulatedGames/source/ISimulatedGameStateTranslator.cs