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Grail (C++)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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The DefaultSink class - sink writing messages to standard system output. More...
#include <DefaultSink.hh>
Public Member Functions | |
DefaultSink (bool isSynchronized=false) | |
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Sink (bool isSynchronized=false) | |
Sink (const Sink &other)=delete | |
Sink (Sink &&other)=delete | |
Sink & | operator= (const Sink &other)=delete |
Sink & | operator= (Sink &&other)=delete |
void | Sync (const std::string &loggerName, Severity severity, const std::string &message, const std::string &logFileLocation, const std::size_t &logLineNumber) |
Protected Member Functions | |
virtual void | Log (const std::string &loggerName, Severity severity, const std::string &message, const std::string &logFileLocation, const std::size_t &logLineNumber) override |
Log - override this method to define how the messege should be logged. More... | |
The DefaultSink class - sink writing messages to standard system output.
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overrideprotectedvirtual |
Log - override this method to define how the messege should be logged.
loggerName | |
severity | |
message | |
logFileLocation | |
logLineNumber |
Implements grail::logger::Sink.