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Grail (C++)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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EntityEntry - internal struct containing AIEntity and its relative priority. Entities with higher priority will be updated first. More...
#include <EntityGroup.h>

Public Member Functions | |
| EntityEntry (const std::shared_ptr< AIEntity > &entity, int relativePriority) | |
Public Attributes | |
| std::shared_ptr< AIEntity > | entity |
| int | relativePriority |
EntityEntry - internal struct containing AIEntity and its relative priority. Entities with higher priority will be updated first.