Grail (C++)
1.2.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
The whole class should be INTERNAL; part of the private interface. More...
#include <C45GameActionCounter.h>
Public Member Functions | |
void | clear () |
double | getTotalSampleCount () const |
size_t | geKeyCount () const |
const ISimulatedGameAction * | frequentValue () const |
void | observeKey (const ISimulatedGameAction *key) |
double | calculateEntropy () const |
int | getCount (const ISimulatedGameAction *key) const |
The whole class should be INTERNAL; part of the private interface.