Grail (C++)  1.2.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simgames::learn::C45GameActionCounter Class Reference

The whole class should be INTERNAL; part of the private interface. More...

#include <C45GameActionCounter.h>

Public Member Functions

void clear ()
 
double getTotalSampleCount () const
 
size_t geKeyCount () const
 
const ISimulatedGameActionfrequentValue () const
 
void observeKey (const ISimulatedGameAction *key)
 
double calculateEntropy () const
 
int getCount (const ISimulatedGameAction *key) const
 

Detailed Description

The whole class should be INTERNAL; part of the private interface.


The documentation for this class was generated from the following files: