|  | (C++)
    1.1.0
    A multi-platform, modular, universal engine for embedding advanced AI in games. | 
#include <PlannerSnapshots.h>
| Public Attributes | |
| std::string | typeName | 
| unsigned int | objectId = 0 | 
| std::map< std::string, std::string > | objectData {} | 
| Internal state of the WorldObject. | |
DTO - data transfer object / plain data object. Container for debug data that describes state of the WorldObject used by Planner.