(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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A data structure used by PlannerReasoner to execute a sequence of behaviors. More...
#include <Plan.hh>
Public Member Functions | |
void | PushBehavior (std::unique_ptr< Behavior > behavior) |
Use this method during plan translation in your implementation of DomainTranslator. | |
std::unique_ptr< Behavior > | PopFirstBehavior () |
bool | IsNonEmpty () const |
void | Clear () |
A data structure used by PlannerReasoner to execute a sequence of behaviors.