|  | (C++)
    1.1.0
    A multi-platform, modular, universal engine for embedding advanced AI in games. | 
| Public Member Functions | |
| SynchronizedEntityContainer (const SynchronizedEntityContainer &)=delete | |
| SynchronizedEntityContainer (SynchronizedEntityContainer &&)=delete | |
| SynchronizedEntityContainer & | operator= (const SynchronizedEntityContainer &)=delete | 
| SynchronizedEntityContainer & | operator= (SynchronizedEntityContainer &&)=delete | 
| const std::pair< std::shared_ptr< AIEntity >, int > | operator[] (std::size_t index) | 
| void | SetData (const std::vector< std::pair< std::shared_ptr< AIEntity >, int >> &newData) | 
| std::size_t | Size () | 
| void | ChangeStatus (std::size_t index, Status newStatus) | 
| Status | GetStatus (std::size_t index) | 
| bool | IsDone () | 
| int | GetCurrentPriority () | 
| void | SetNextPriority () |