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(C++)
1.1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Public Member Functions | |
| IEntityChangeObserver (const IEntityChangeObserver &)=delete | |
| IEntityChangeObserver (IEntityChangeObserver &&)=delete | |
| IEntityChangeObserver & | operator= (const IEntityChangeObserver &)=delete |
| IEntityChangeObserver & | operator= (IEntityChangeObserver &&)=delete |
| virtual void | OnEntityAdded (const AIManager &manager, AIEntity &entity)=0 |
| virtual void | OnEntityRemoved (const AIManager &manager, size_t entityId)=0 |