(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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#include <SimulatedGamesSnapshots.h>
Public Attributes | |
std::vector< SimulatedGameActionMetadataSnapshot > | actionMetadataSnapshots = {} |
Public Attributes inherited from grail::simulation::SimulatedGameMonteCarloEventSnapshot | |
std::string | chosenActionDescription = {} |
The action performed by the active unit. | |
std::vector< SimulatedGameUnitSnapshot > | unitSnapshots = {} |
States of units after action was performed. | |
int | activeUnitUID = 0 |
DTO - data transfer object / plain data object. Container for debug data that describes a step (action) and its context in the UCT Phase (Selection Phase).