(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
#include <PlannerSnapshots.h>
Public Attributes | |
std::string | typeName |
int | objectId = 0 |
std::map< std::string, std::string > | objectData {} |
Internal state of the WorldObject. | |
DTO - data transfer object / plain data object. Container for debug data that describes state of the WorldObject used by Planner.