(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Class for internal usage. Decision tree node that correspond to numeric conditionals. More...
#include <ContinuousInnerDecisionNode.h>
Public Member Functions | |
ContinuousInnerDecisionNode (int column, float splitValue) | |
void | AddChild (std::unique_ptr< DecisionNode< TDecisionType >> childNode) |
void | Print (std::unordered_map< int, std::string > &columnNames, const std::string &indent) const override |
const TDecisionType * | Predict (std::vector< float > &data) const final |
DecisionNodeType | GetNodeType () const final |
Friends | |
template<class T > | |
struct | IDecisionTreeSerializer |
Class for internal usage. Decision tree node that correspond to numeric conditionals.