(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
ISnapshotGenerator.h
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#ifndef GRAIL_ISNAPSHOT_GENERATOR_H
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#define GRAIL_ISNAPSHOT_GENERATOR_H
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#include "ITimestampProvider.h"
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#include "IDebugSnapshotReceiver.h"
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#include <memory>
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namespace
grail
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{
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class
ISnapshotGenerator
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{
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public
:
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ISnapshotGenerator
() =
default
;
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ISnapshotGenerator
(
const
ISnapshotGenerator
&) =
delete
;
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ISnapshotGenerator
(
ISnapshotGenerator
&&) =
delete
;
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ISnapshotGenerator
& operator=(
const
ISnapshotGenerator
&) =
delete
;
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ISnapshotGenerator
& operator=(
ISnapshotGenerator
&&) =
delete
;
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virtual
~
ISnapshotGenerator
() =
default
;
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virtual
void
SetTimestampProvider(
const
std::shared_ptr<ITimestampProvider>& provider) = 0;
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virtual
void
ProduceSnapshot() = 0;
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virtual
void
AddReceiver(
IDebugSnapshotReceiver
* receiver) = 0;
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virtual
void
RemoveReceiver(
IDebugSnapshotReceiver
* receiver) = 0;
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virtual
void
Release() = 0;
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};
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}
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#endif
grail::IDebugSnapshotReceiver
Definition:
IDebugSnapshotReceiver.h:7
grail::ISnapshotGenerator
Definition:
ISnapshotGenerator.h:12
GrailSystem
Debugging
ISnapshotGenerator.h
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