(C++)
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
BlackboardState.h
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#ifndef GRAIL_BLACKBOARD_STATE_H
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#define GRAIL_BLACKBOARD_STATE_H
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#include <string>
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#include <map>
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namespace
grail
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{
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struct
BlackboardState
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{
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std::string name{};
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std::map<std::string, std::string> data{};
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};
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}
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#endif
grail::BlackboardState
Definition:
BlackboardState.h:10
GrailData
GrailDebugInfo
BlackboardState.h
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