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Grail (C#)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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Classes | |
| class | BehaviorData |
| class | BinaryFormatter |
| class | BlackboardState |
| class | EntityGroupData |
| class | EntityState |
| class | EvaluationDebugData |
| Debug data describing singular evaluator More... | |
| class | GrailDebugInfo |
| class | GrailStateSnapshot |
| interface | IDebugSnapshotReceiver |
| interface | ITimedSnapshot |
| class | LogData |
| class | PlannerActionSnapshot |
| DTO - data transfer object / plain data object. Container for debug data that describes action in a plan. More... | |
| class | PlannerIterationSnapshot |
| DTO - data transfer object / plain data object. Container for debug data that describes a single iteration performed by Planner. More... | |
| class | PlannerReasonerSnapshot |
| DTO - data transfer object / plain data object. Container for debug data that describes full snapshot of a Planner in a given time. More... | |
| class | PlannerWorldObjectSnapshot |
| DTO - data transfer object / plain data object. Container for debug data that describes state of the WorldObject used by Planner. More... | |
| class | SimulatedGamesReasonerSnapshot |
| class | UtilityEvaluatorSnapshot |
| Debug snapshot of whole evaluator tree assigned to evaluated object More... | |
| class | UtilityReasonerSnapshot |
Enumerations | |
| enum | ReasonerType { Utility, Planner, AbstractGames } |