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Grail (C#)
1.4.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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The interface to be implemented by your game classes that should be converted and mapped to plan-space WorldObjects.
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Public Member Functions | |
| WorldObject | ToWorldObject (Domain domain, ObjectIndexBinding objectBinding) |
This method should create a WorldObject instance based on the given Domain. Use domain.CreateObject() instead of constructing your own World Objects. If you want to express interdependencies between World Objects, use ObjectIndexBinding. More... | |
The interface to be implemented by your game classes that should be converted and mapped to plan-space WorldObjects.
| WorldObject Grail.Planners.IPlannerObject.ToWorldObject | ( | Domain | domain, |
| ObjectIndexBinding | objectBinding | ||
| ) |
This method should create a WorldObject instance based on the given Domain. Use domain.CreateObject() instead of constructing your own World Objects. If you want to express interdependencies between World Objects, use ObjectIndexBinding.