Grail (C#)
1.3.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for Grail.Core.BehaviorSequence, including all inherited members.
AddBehavior(Behavior behavior) | Grail.Core.BehaviorSequence | inline |
Behavior(Behavior recoveryBehavior=null) (defined in Grail.Core.Behavior) | Grail.Core.Behavior | inline |
BehaviorSequence() (defined in Grail.Core.BehaviorSequence) | Grail.Core.BehaviorSequence | inline |
Finish(AIEntity owner, in BehaviorStatus status) | Grail.Core.BehaviorSequence | inlinevirtual |
IsFinished(AIEntity owner) | Grail.Core.BehaviorSequence | inlinevirtual |
IsInterruptible() | Grail.Core.BehaviorSequence | inlinevirtual |
IsLegal(AIEntity owner) | Grail.Core.BehaviorSequence | inlinevirtual |
recoveryBehavior (defined in Grail.Core.Behavior) | Grail.Core.Behavior | protected |
RecoveryBehavior (defined in Grail.Core.Behavior) | Grail.Core.Behavior | |
Start(AIEntity owner) | Grail.Core.BehaviorSequence | inlinevirtual |
Status (defined in Grail.Core.Behavior) | Grail.Core.Behavior | |
Update(AIEntity owner, float deltaTime) | Grail.Core.BehaviorSequence | inlinevirtual |