Grail (C#)  1.2.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
Grail.SimulatedGames.DecisionTree.DecisionTree Member List

This is the complete list of members for Grail.SimulatedGames.DecisionTree.DecisionTree, including all inherited members.

Construct(Dataset< ISimulatedGameAction > dataset, int maxDepth=int.MaxValue)Grail.SimulatedGames.DecisionTree.DecisionTreeinline
DecisionTree(in IVectorizer vectorizer)Grail.SimulatedGames.DecisionTree.DecisionTreeinline
Deserialize(IDecisionTreeSerializer< ISimulatedGameAction > serializer)Grail.SimulatedGames.DecisionTree.DecisionTreeinline
GetAction()Grail.SimulatedGames.DecisionTree.DecisionTree
IsHeuristicSituation(in ISimulatedGameUnit unit)Grail.SimulatedGames.DecisionTree.DecisionTree
Print()Grail.SimulatedGames.DecisionTree.DecisionTree
Serialize(IDecisionTreeSerializer< ISimulatedGameAction > serializer)Grail.SimulatedGames.DecisionTree.DecisionTreeinline
SetColumnName(int columnIndex, string name)Grail.SimulatedGames.DecisionTree.DecisionTreeinline
SetColumnNames(IEnumerable< string > consecutiveNames)Grail.SimulatedGames.DecisionTree.DecisionTreeinline
VectorizerGrail.SimulatedGames.DecisionTree.DecisionTree