grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for Grail.Simulation.DecisionTree, including all inherited members.
Construct(Dataset< ISimulatedGameAction > dataset, int maxDepth=int.MaxValue) | Grail.Simulation.DecisionTree | inline |
DecisionTree(in IVectorizer vectorizer) | Grail.Simulation.DecisionTree | inline |
Deserialize(IDecisionTreeSerializer< ISimulatedGameAction > serializer) | Grail.Simulation.DecisionTree | inline |
GetAction() | Grail.Simulation.DecisionTree | |
IsHeuristicSituation(in ISimulatedGameUnit unit) | Grail.Simulation.DecisionTree | |
Print() | Grail.Simulation.DecisionTree | |
Serialize(IDecisionTreeSerializer< ISimulatedGameAction > serializer) | Grail.Simulation.DecisionTree | inline |
SetColumnName(int columnIndex, string name) | Grail.Simulation.DecisionTree | inline |
SetColumnNames(IEnumerable< string > consecutiveNames) | Grail.Simulation.DecisionTree | inline |
Vectorizer | Grail.Simulation.DecisionTree |