grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for Grail.SimulatedGameReasoner, including all inherited members.
ClearDebugData() (defined in Grail.SimulatedGameReasoner) | Grail.SimulatedGameReasoner | |
CreateSnapshotGenerator(int entityId) (defined in Grail.SimulatedGameReasoner) | Grail.SimulatedGameReasoner | inlinevirtual |
DebugSnapshotFirstIteration | Grail.SimulatedGameReasoner | |
DebugSnapshotLastIteration | Grail.SimulatedGameReasoner | |
FallbackBehavior | Grail.SimulatedGameReasoner | |
Game | Grail.SimulatedGameReasoner | |
IsComputing | Grail.SimulatedGameReasoner | |
ProduceDebugSnapshot() | Grail.SimulatedGameReasoner | inline |
RequestRecalculation(AIEntity entity) | Grail.SimulatedGameReasoner | inline |
SelectBehavior(AIEntity entity) | Grail.SimulatedGameReasoner | inlinevirtual |
SetSnapshotProduction(bool shouldProduceData) | Grail.SimulatedGameReasoner | inline |
SimulatedGameReasoner(in ISimulatedGameStateTranslator gameStateTranslator, in ISimulatedActionTranslator actionTranslator, uint iterationsPerFrame, uint maxIterations=1000, uint maxRecalculationIterations=1000) | Grail.SimulatedGameReasoner | inline |