![]() |
grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
|
This is the complete list of members for Grail.SimulatedGameReasoner, including all inherited members.
| ClearDebugData() (defined in Grail.SimulatedGameReasoner) | Grail.SimulatedGameReasoner | |
| CreateSnapshotGenerator(int entityId) (defined in Grail.SimulatedGameReasoner) | Grail.SimulatedGameReasoner | inlinevirtual |
| DebugSnapshotFirstIteration | Grail.SimulatedGameReasoner | |
| DebugSnapshotLastIteration | Grail.SimulatedGameReasoner | |
| FallbackBehavior | Grail.SimulatedGameReasoner | |
| Game | Grail.SimulatedGameReasoner | |
| IsComputing | Grail.SimulatedGameReasoner | |
| ProduceDebugSnapshot() | Grail.SimulatedGameReasoner | inline |
| RequestRecalculation(AIEntity entity) | Grail.SimulatedGameReasoner | inline |
| SelectBehavior(AIEntity entity) | Grail.SimulatedGameReasoner | inlinevirtual |
| SetSnapshotProduction(bool shouldProduceData) | Grail.SimulatedGameReasoner | inline |
| SimulatedGameReasoner(in ISimulatedGameStateTranslator gameStateTranslator, in ISimulatedActionTranslator actionTranslator, uint iterationsPerFrame, uint maxIterations=1000, uint maxRecalculationIterations=1000) | Grail.SimulatedGameReasoner | inline |