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grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for Grail.BehaviorSequence, including all inherited members.
| AddBehavior(Behavior behavior) | Grail.BehaviorSequence | inline |
| Behavior() (defined in Grail.Behavior) | Grail.Behavior | inline |
| BehaviorSequence() (defined in Grail.BehaviorSequence) | Grail.BehaviorSequence | inline |
| Finish(AIEntity owner, in BehaviorStatus status) | Grail.BehaviorSequence | inlinevirtual |
| IsFinished(AIEntity owner) | Grail.BehaviorSequence | inlinevirtual |
| IsInterruptible() | Grail.BehaviorSequence | inlinevirtual |
| IsLegal(AIEntity owner) | Grail.BehaviorSequence | inlinevirtual |
| Start(AIEntity owner) | Grail.BehaviorSequence | inlinevirtual |
| Update(AIEntity owner, float deltaTime) | Grail.BehaviorSequence | inlinevirtual |