grail (C
1.0.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
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This is the complete list of members for Grail.BehaviorSequence, including all inherited members.
AddBehavior(Behavior behavior) | Grail.BehaviorSequence | inline |
Behavior() (defined in Grail.Behavior) | Grail.Behavior | inline |
BehaviorSequence() (defined in Grail.BehaviorSequence) | Grail.BehaviorSequence | inline |
Finish(AIEntity owner, in BehaviorStatus status) | Grail.BehaviorSequence | inlinevirtual |
IsFinished(AIEntity owner) | Grail.BehaviorSequence | inlinevirtual |
IsInterruptible() | Grail.BehaviorSequence | inlinevirtual |
IsLegal(AIEntity owner) | Grail.BehaviorSequence | inlinevirtual |
Start(AIEntity owner) | Grail.BehaviorSequence | inlinevirtual |
Update(AIEntity owner, float deltaTime) | Grail.BehaviorSequence | inlinevirtual |