(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simulation::SimulatedGameActionMetadataSnapshot Struct Reference

#include <GUISerializationStructs.h>

Public Member Functions

 SimulatedGameActionMetadataSnapshot (double score, int visits, std::string description)

Public Attributes

double score = 0
 Quality of the action.
int visits = 0
 The number of visits of the action = how many times it was sampled in iterations.
std::string actionDescription = ""
 Text representation of the action.

Detailed Description

DTO - data transfer object / plain data object. Container for debug data that describes SimulatedGameAction

The documentation for this struct was generated from the following files: