(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simulation::EqualsForOfflineLearning Struct Reference

Helper that provides a EqualsForLearning() method. Used with ISimulatedGameAction only by OfflineLearning. More...

#include <ISimulatedGameAction.hh>

Public Member Functions

template<typename PointerType >
bool operator() (const PointerType &p1, const PointerType &p2) const
 

Detailed Description

Helper that provides a EqualsForLearning() method. Used with ISimulatedGameAction only by OfflineLearning.


The documentation for this struct was generated from the following file: