(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::simulation::DecisionNode< TDecisionType > Struct Template Referenceabstract

Class for internal usage. Decision tree node base type. More...

#include <DecisionNode.h>

Inheritance diagram for grail::simulation::DecisionNode< TDecisionType >:

Public Member Functions

virtual const TDecisionType * Predict (std::vector< float > &data) const =0
 
virtual void Print (std::unordered_map< int, std::string > &columnNames, const std::string &indent="") const =0
 
virtual DecisionNodeType GetNodeType () const =0
 

Friends

template<class T >
struct IDecisionTreeSerializer
 

Detailed Description

template<class TDecisionType>
struct grail::simulation::DecisionNode< TDecisionType >

Class for internal usage. Decision tree node base type.


The documentation for this struct was generated from the following file: