(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::UtilityReasonerModel Struct Reference
Collaboration diagram for grail::UtilityReasonerModel:

Public Attributes

UtilitySelectorModel selectorModel {}
 
std::string name {}
 
float persistence = 0.1f
 

The documentation for this struct was generated from the following file: