(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::UtilityEvaluatorModel Struct Reference

Public Attributes

std::vector< CurveDataModelcurves {}
 
utility::WeightEvaluationMethod weightEvaluationMethod = utility::WeightEvaluationMethod::MIN
 
std::string behaviorName {}
 

The documentation for this struct was generated from the following file: