(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::SimulatedGameReasonerSnapshot Struct Reference

#include <GUISerializationStructs.h>

Public Attributes

std::vector< simulation::SimulatedGameUnitSnapshotunitSnapshots = {}
 Units that took part in the game.
 
std::vector< simulation::SimulatedGameIterationSnapshotiterationSnapshots = {}
 Snapshots of iterations contained in the SimulatedGameSnapshot.
 
float absoluteTime = 0
 
float relativeTime = 0
 
size_t entityId = 0
 

Detailed Description

DTO - data transfer object / plain data object. Represents complete debug snapshot of SimulatedGame running for certain number of iterations


The documentation for this struct was generated from the following file: