(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::PlannerWorldObjectSnapshot Struct Reference

#include <PlannerSnapshots.h>

Public Attributes

std::string typeName
int objectId = 0
std::map< std::string, std::string > objectData {}
 Internal state of the WorldObject.

Detailed Description

DTO - data transfer object / plain data object. Container for debug data that describes state of the WorldObject used by Planner.

The documentation for this struct was generated from the following file: