(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::PlannerReasoner::Config Struct Reference

Public Attributes

std::size_t maxIterations = 1000
 
int maxPlanLength = -1
 
std::size_t iterationsPerFrame = 10
 
double maxPlanCost = -1
 
bool usePartialPlans = true
 

The documentation for this struct was generated from the following file: