(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::EntityState Struct Reference
Collaboration diagram for grail::EntityState:

Public Attributes

size_t id = 0
 
std::string name {}
 
std::map< std::string, std::string > privateBlackboardData {}
 
std::vector< std::string > localSharedBlackboardAccess {}
 
std::vector< std::string > globalSharedBlackboardAccess {}
 
std::vector< std::string > entityTags {}
 
BehaviorData currentBehaviorData {}
 

The documentation for this struct was generated from the following file: