(C++)  1.0
A multi-platform, modular, universal engine for embedding advanced AI in games.
grail::EntityGroupModel Struct Reference

Public Attributes

std::string name {}
 
std::vector< EntityNamePriorityPairentityPriorityPairs {}
 
std::vector< EntityBlackboardNamePairgroupBlackboardMapping {}
 
std::vector< EntityBlackboardNamePairglobalBlackboardMapping {}
 

The documentation for this struct was generated from the following file: